The Retro Problem

Retro Programming sucks?
I love this idea, but my no. 1 thought is that the context differed largely for him as a kid and for kids now. 1. there’s peer influences. I know that home schooling is a semi-big deal in the US (tried it once, it sucks) and that a large factor of that is keeping your kid isolated from bad influences.
In the scenario of CreatoComputer2009(TM), you would have to keep the “bad” influence of innovation and gadgetery around kids to a minimum, to allow your kid to use CreatoComp. Because as soon as that kid sees that all the other kids have to work nada to have a working computer, the whole experiment implodes.
Vs. 1978, where everyone had to work at making these wiry beasts, people dared calling a computer, work.
You can take this analogy to anything retro really: cars, movies, Asteroids the game. Compare that to any modern invention and people (except for the nostalgic crowd) quickly turn away.
I agree that to create creative & creating people, you have to confront them with difficult problems to solve at an early age (perhaps). I do think that it needs to be built upon the platform that we are now living with: super-connected graphical interfaces that operate in the digital realm mostly and involve minimal wiring or soldering. I also think that our understanding of education is evolving to the extent that even playing games can be considered a type of learning, which seems fairly compatible with being a child also.
You know there’s only one answer to this problem, right?
Vincent.
(P.S. I know, 2 posts in 2 days. Doesn’t mean that I’m back though, more confused about whether I want to come back. Gotta love the limbo that is August…).
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I think this topic is worth more exploration, because I've read couple of posts about this kind of retro problem we're facing with computers. These new modern computer things do not come with QuickBasic or HyperCard, which would have small learning curve to actually get something done. It's surprisingly difficult to get anything graphics-related built with the tools provided with your OS.
I remember that it was actually one thing that I missed when upgrading to Windows'95. I couldn't tinker as easily with stuff as in DOS. Sure, there was something called Linux, but … man, talk about steep learning curve. This was way before anything called broadband internet was available, so you were basically on your own if you chose that route.
And there I thought I'd made a convincing argument that retro is dead
Yeah, it should be dead, but for some reason, it is still easier to do simple graphics in QuickBasic than say XCode. Sure, you can do web apps quite easily with all handy APIs and stuff, but every little guy wants to make games. I know I wanted =)